![]() So it's likely Scott either had random names or did the names for a reason. This can make it difficult to see what the objects are, however we can thankfully know if we rename the object. You see when you go to the event editor some objects depending on color will appear as the default look for the active object before importing an image. This is also helpful in the programming and while a little bit more complicated they are very useful.Īnother thing you noticed was the object names in the FNAF 2 game files hacked. But they also can be used for cameras as well. Those are Active System Boxes, these are used by Scott for the animatronics A.I system. You also may remember seeing squares with colors either 1 or 2. ![]() It then stops on the last frame and by some animation settings in the event editor the cameras and objects will appear. When the counter equals 1 it triggers the camera animation to change and start the pull up animation. If the counter however equals 1 then the camera will flip up. If the counter is to equal zero then the camera shouldn't pop up. For example the camera from FNAF 1, 2, and 3 can be re-created in Clickteam using counters. ![]() Depending on the value depends on the action. You see counters are used to set a value and depending on the value make a certain action occur. These are a part of a system in Clickteam called "Counters". You may have noticed numbers in the game files and also a period, +, and the letter E. This blog was made so people who have seen those images of FNAF in Clickteam understand not just those but what is in the game files.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |